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Showing posts from November 11, 2011

Headphones Render Again, with Rreflected Glow

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Rendered in Mental Ray again, using a bokeh samples value of 32. Applying the reflected glow test from a previous post, I applied a Mental Ray mia shader which enabled the glow on the cable to be reflected on the ground. Compare this with the previous post and you will see the glow is clearly reflected on the ground. This gives a more realistic look. This took 4 hours and 31 minutes to render for 2000x1300 pixels. Much better than the render in the previous post, which took 7 hours with 64 samples in the Bokeh node.