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Showing posts from December 2, 2011

An Appointment with Softimage XSI Again

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I was given time off from work today to attend a software demonstration on Maya and XSI workflow. Initially I thought I would not be able to spare the time to go, because of my commitment to the schedule at work. At the last minute I asked Darryl my producer who told me to go for it. At lunch time I left work with William, Nizhen, and Mengdi. After having lunch at Bak Kut Teh across Clarke Quay Central, we went to ACA Pacific's office just across the road. The demonstration was held in one of their training rooms. My former classmate from CG Protege, Edward, was the demo artist who did the Maya 2012 part of the demonstration. He showed HIK (Human IK), camera sequencer and Softimage XSI's interoperability with Maya and Max. Some parts of the Maya 2012 demonstrations in points: Human IK - Human IK provides an automatic rig that is very close to look and functionality of Motion Builder. - Easy and familiar for animators using Motion Builder. - Once character is