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Showing posts from October 9, 2015

Brand's InnerShine - Looking for the Answer

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Here's another commercial I was involved in, in my personal time. I helped with simulating the berries in the container. This was done with Maya nParticles. My partner Kuodo did everything else in 3D Studio Max. In Maya, I instanced the model of the Acai berries to every particle. With nParticles, I was able to fill up the berries in the container while maintaining their volume. This means that the particles will not collapse down on each other, which will happen with Maya's classical particles. At my request, Kuodo provided me with animated caches of his characters. I used these as collision objects in my simulation. One of the challenges after getting the simulation correct was how to export Maya's particle instances as regular geometry back into Max so Kuodo can shade and light it. If you have worked with Maya particles, you will realise at some point that particle instances in Maya are not regular geometry. They cannot be exported to geometry formats like Al