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Showing posts from November 10, 2015

Raymond Fine Fabrics

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Here's another TV commercial I played a major role in the making of: I modeled and rigged the tape. The texture was meticulously replicated from a real reference tailoring tape by +Hau Tran my fellow colleague. A total of three people animated the tape in this commercial. +Hau Tran , +Tassadiq Omar , and myself. I kept track of the shots and coordinated the animation schedule. There were about 16 tape shots (out of 20 shots in total). This is the first time in my 1 year of working in the company where we needed handle the same object throughout such a huge number of shots. Therefore we needed consistency as well as a good game plan to ensure continuity in shape and speed, between the different artists that were doing the shot. In this TV commercial, the main subject is the tailoring tape. It has got to be flexible, directable in shape, and controllable by the animator in a reasonably straightforward manner. I would only truly be confident of handling the project if w

Scattering Foliage in 3D Studio Max

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Here's a quick tutorial I made, showing how to scatter a geometry across the surface of another geometry. In the video I show how to create and configure trees from Max's AEC primitive objects. I then show how to scatter the tree on a surface. After that I look into the various controls we can have on the scattering behaviour.